Number of References 208

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The iNACOL K-12 Online and Blended Learning Research Database Project was created to be a central location for references to the growing body of research in the field of K-12 online and blended learning. We invite you to participate in the creation and evolution of this database. Search for reference entries or create an account in order to submit references for inclusion in the database.

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Exploring the experiences of learning coaches in a cyber charter school: A qualitative case study

Hasler Waters L.

Dissertation

The parents and guardians of students enrolled in cyber charter schools are often relied upon to support their children’s education. Yet, little is known about them and concern exists over their effectiveness. The purpose of this exploratory case study was to discover the beliefs and behaviors of learning coaches as they supported their cyber charter school students. Five learning coaches, who were the parents and guardians of cyber charter students, took part in this qualitative case study. As a group, learning coaches believed they and not their children’s teachers were ultimately responsible for instructing their children. Results indicated that to support their children, the learning coaches engaged in the four mechanisms of behavior described by the Hoover-Dempsey and Sandler Model of Parental Involvement (2005). These behaviors included encouraging, reinforcing, modeling and instructing. However, learning coaches also engaged in two additional behaviors not described by the model: adapting and leveraging. Adapting was described as a behavior in which learning coaches adjusted instructional strategies, learning environments, daily schedules and even belief-systems to accommodate their children’s learning needs. Leveraging resources was defined as the behavior in which learning coaches would access support and materials from a variety of sources to meet their children’s learning needs. The study revealed that learning coaches created learner-centric environments. In such environments, technology was absolutely instrumental in helping learning coaches perform their roles. Yet, these coaches faced significant challenges including: shortage of time, complexity of the role and lack of immediate access to teachers.
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Hasler Waters L. &a, (2012). Exploring the experiences of learning coaches in a cyber charter school: A qualitative case study. University of Hawaii, Honolulu, HI
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2012 December University of Hawaii Honolulu, HI Major Advisor(s): Menchaca Michael

Location of Research Study
Hawaii, United States
Learning Environment(s): Blended Study Participant(s): K-5 Students 6-8 Students Subject Area(s): Not Specified

Distance education success factors

Cavanaugh C.

Book Chapter

While effective distance education has been practiced and studied for centuries, it has been in just the last decade that networked digital technology has been employed. Technologies and teaching techniques continue to evolve, and the options continue to expand, emphasizing the need for information that will assist distance education planners and participants in making decisions that will result in optimal learning experiences.
This article is available in full-text format online at the following link:
http://www.igi-global.com/chapter/distance-education-success-factors/27424
This article is not available in full-text format. If you are interested in obtaining access to this article, there are purchasing options online. If you'd like to get it for free and you have access to a university library, please see a librarian for more information.
Cavanaugh C.., &a, (2008). , Distance education success factors. :
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2008 - Online and Distance Learning: Concepts, Methodologies, Tools, and Applications Pages 686-692

Location of Research Study
Not Applicable, Not Applicable
Learning Environment(s): N/A Study Participant(s): N/A Subject Area(s): N/A WEBSITE: http://www.igi-global.com/chapter/distance-education-success-factors/27424

Augmented reality gaming in education: Authentic and engaged blended learning

Cavanaugh C.

Book Chapter

In augmented reality games, game experiences combining electronic game content take the form of narrative materials and game-play elements exchanged through a wide range of communication media that are used in a related physical setting. Educational game developers design these games to maximize transfer of learning through close approximation of the game-scaffolded skills and the game environment to real skills and contexts. The games immerse players in electronic and actual learning situations using features that make them effective learning experiences for fostering meaningful learning. The situated learning experienced by augmented reality game players transfers to deep learning, often in social contexts. Research into the uses of these games as educational platforms has focused on developing the technologies for the games and on studies of games for learning. Results demonstrate the strengths and areas for continued development in the application of augmented reality games for childhood and adult learning in formal and informal settings.
This article is available in full-text format online at the following link:
http://www.igi-global.com/chapter/augmented-reality-gaming-education-engaged/20080
This article is not available in full-text format. If you are interested in obtaining access to this article, there are purchasing options online. If you'd like to get it for free and you have access to a university library, please see a librarian for more information.
Cavanaugh C.., &a, (2008). , Augmented reality gaming in education: Authentic and engaged blended learning. :
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2008 - Handbook of Research on Effective Electronic Gaming in Education Pages 83-95

Location of Research Study
Not Applicable, Not Applicable
Learning Environment(s): Blended Study Participant(s): N/A Subject Area(s): N/A WEBSITE: http://www.igi-global.com/chapter/augmented-reality-gaming-education-engaged/20080

What works in K-12 online learning

Cavanaugh C. Blomeyer R.

Book

A new form of distance learning, online learning is education in which instruction and content comprising a formal course of study are delivered primarily via the Internet. K–12 enrollments in online courses continue to grow, and while there is great potential in the virtual schools movement, there are many challenges inherent in this relatively new method of education delivery. What Works in K–12 Online Learning provides a comprehensive overview of effective online teaching and learning practices. Based on extensive experience and research, chapters cover a full spectrum of topics including virtual course development, online learning in elementary classrooms, instructional assessment and differentiating online instruction, professional development for teachers of virtual courses, and the challenges that virtual schools will face in the future. Features A complete introduction to virtual courses Chapters addressing literacy/language, mathematics, social studies, physical education, and differentiated instruction An overview of professional development for online teachers
This article is available in full-text format online at the following link:
http://www.iste.org/store/product?ID=691
This article is not available in full-text format. If you are interested in obtaining access to this article, there are purchasing options online. If you'd like to get it for free and you have access to a university library, please see a librarian for more information.
Cavanaugh, C.., & Blomeyer, R.., &a (2007). What works in K-12 online learning. Eugene, OR USA: ISTE
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2007 - ISTE Eugene, OR USA

Location of Research Study
Not Applicable, Not Applicable
Learning Environment(s): N/A Study Participant(s): N/A Subject Area(s): N/A WEBSITE: http://www.iste.org/store/product?ID=691

Student achievement in elementary and high school

Cavanaugh C.

Book Chapter

This chapter is a review of research on teaching and learning online by children in ele- mentary and high schools, commonly referred to in the United States as grades K–12. This span encompasses primary and secondary levels from kindergarten to high school graduation. Online learning programs for K–12 students offer instruction and content in the form of synchronous or asynchronous Web-delivered courses, also known as vir- tual schools. The majority of the U.S. states have statewide supplemental and full-time K–12 online learning programs, and online courses are offered by schools or districts in every state (Watson, Murin, Vashaw, Gemin, & Rapp, 2011), with the most rapid growth occurring in school district-operated and blended programs. The largest pub- licly funded virtual school programs each enroll over 200,000 students, a scale afforded by the predominant asynchronous Web-based mode of delivery for K–12 distance learn- ing courses (Watson et al., 2011). As of 2007, more than 20% of postsecondary students enrolled in at least one online course (U.S. Department of Education, 2011), and in 2010 that figure had risen to 30% (Allen & Seaman, 2010). Thus far, only 1%‒2% of K–12 students have taken online courses (Watson et al., 2011). However, several states have enacted legislation requiring online courses or experience for graduation (Davis, 2011).
This article is available in full-text format online at the following link:
http://www.routledge.com/books/details/9780415897709/
This article is not available in full-text format. If you are interested in obtaining access to this article, there are purchasing options online. If you'd like to get it for free and you have access to a university library, please see a librarian for more information.
Cavanaugh C.., &a, (2012). , Student achievement in elementary and high school. :
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2012 December Handbook of Distance Education. 3rd ed. Pages 170-184

Location of Research Study
Not Applicable, Not Applicable
Learning Environment(s): N/A Study Participant(s): N/A Subject Area(s): N/A WEBSITE: http://www.routledge.com/books/details/9780415897709/

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